Note: The Windows/Linux build is more stable than the WebGL build


It's a warm summer day, and to beat the heat, you decided to hit the pool! Putting on your trunks and tube, you hopped on the train - excited for a relaxing day of  fun in the water. But something is off..the train seems to be going nowhere - passing by rocks and trees without end. It's almost as if everything is...repeating?

Investigating the train, you find yourself passing by the same stop your journey began at. There can only be one explanation...You're stuck in a time loop! To make a bad situation worse - the train begins to break all around you, slowing down..and down...and down.

The only solution?  Speed up, of course! 

Confident in your plan, you'll need your train to go fast enough to break the loop, but to do that, it must stay in one piece.

  • Maintain the Train - Keep your train running at full efficiency by throwing coal in the furnace, fixing what breaks down, and putting out fires.
  • Switch Tracks - Control the train's direction by switching the track lever from the control booth.
  • Collect Crates  - Collect crates along your journey, break them open for items you'll need to maintain the train.
  • Break the Loop - Reach the maximum speed to break the loop and get to the pool. But watch your speedometer...slow down too much, and the only destination you're bound for is failure.

Controls:

  • WASD - Movement
  • Mouse - Look Around
  • Mouse 1 - Attack
  • Spacebar - Jump
  • Shift - Sprint
  • - Pick Up
  • Q - Throw Item
  • 1/2/3/Scroll Wheel - Cycle Inventory Hotbar

This game was made for the GMTK Game Jam 2025!

Developed by Utilities Not Included

Download

Download
EnginePooling_V1.0_Windows.zip 70 MB
Download
EnginePooling_V1.0_Linux.zip 65 MB

Comments

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Nice!

cute style and cute sounds!

(+2)

I love the artstyle of the game! I got stuck a few times but figured out how to fix things a bit later. 

(+2)

so happy to have helped with this <33

its incredible what everyone came up with in such a short period of time